Find by myself
//class Instance
import * as THREE from "https://threejs.org/build/three.module.js";
import {
CSM
} from "https://threejs.org/examples/jsm/csm/CSM.js";
import {
TWEEN
} from 'https://unpkg.com/three@0.125.2/examples//jsm/libs/tween.module.min'
class Instance {
constructor(sce) {
g.cube = new THREE.BoxGeometry(params.size_player * 6, params.size_player, params.size_player);
m.cube = new THREE.MeshPhongMaterial({
color: params.color_cube,
});
csm.setupMaterial(m.cube)
this.obj = new THREE.InstancedMesh(g.cube, m.cube, 5);
this.obj.name = "Instance";
this.obj.castShadow = true;
this.obj.receiveShadow = true;
sce.add(this.obj)
}
animate() {
this.obj.rotation.z += .01
}
}
export default Instance
//main.js
import * as THREE from "https://threejs.org/build/three.module.js";
import {
OrbitControls
}
from "https://threejs.org/examples/jsm/controls/OrbitControls.js";
import {
CSM
} from "https://threejs.org/examples/jsm/csm/CSM.js";
import {
TWEEN
} from 'https://unpkg.com/three@0.125.2/examples//jsm/libs/tween.module.min'
let camera, scene, renderer
let matrix;
let mesh;
const amount = 15
const count = Math.pow(amount, 3);
var dummy = [];
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2(1, 1);
const color = new THREE.Color();
init();
animate();
function init() {
css()
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(amount, amount, amount);
camera.lookAt(0, 0, 0);
scene = new THREE.Scene();
scene.background = new THREE.Color(0x000000);
const light1 = new THREE.HemisphereLight(0xffffff, 0x000088);
light1.position.set(-1, 1.5, 1);
scene.add(light1);
const light2 = new THREE.HemisphereLight(0xffffff, 0x880000, 0.5);
light2.position.set(-1, -1.5, -1);
scene.add(light2);
const geometry = new THREE.IcosahedronGeometry(0.3, 3);
const material = new THREE.MeshPhongMaterial({
color: params.color_enemy,
});
mesh = new THREE.InstancedMesh(geometry, material, count);
let i = 0;
const offset = (amount - 1) / 2;
matrix = new THREE.Matrix4();
for (let x = 0; x < amount; x++) {
for (let y = 0; y < amount; y++) {
for (let z = 0; z < amount; z++) {
matrix.setPosition(offset - x, offset - y, offset - z);
mesh.setMatrixAt(i, matrix);
mesh.setColorAt(i, color);
dummy[i] = new THREE.Object3D();
dummy[i].position.set(offset - x, offset - y, offset - z);
i++;
}
}
}
for (let b = 0; b < mesh.count; b++) {
let ran = random(0, 10) * .1
// let tw = new TWEEN.Tween(dummy[b].position)
// .to({
// x: random(-28, 28),
// y: random(-28, 28),
// z: random(-28, 28),
// }, 3000)
// .easing(TWEEN.Easing.Linear.None)
// .delay(random(1000, 10000))
// .yoyo(true)
// .repeat(1000)
// .start()
// .onComplete(() => {});
let tw2 = new TWEEN.Tween(dummy[b].scale)
.to({
x: ran,
y: ran,
z: ran,
}, 1000)
.delay(random(1000, 10000))
.easing(TWEEN.Easing.Linear.None)
// .yoyo(true)
// .repeat(1000)
.start()
.onComplete(() => {});
}
scene.add(mesh);
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight)
container = document.getElementById('world');
container.appendChild(renderer.domElement);
css()
//Shadows
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
controls = new OrbitControls(camera, renderer.domElement);
window.addEventListener('resize', onWindowResize);
document.addEventListener('mousemove', onMouseMove);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}
function animate() {
requestAnimationFrame(animate);
render();
TWEEN.update();
mesh.instanceMatrix.needsUpdate = true;
for (let d = 0; d < mesh.count; d++) {
dummy[d].updateMatrix();
mesh.setMatrixAt(d, dummy[d].matrix);
}
}
function render() {
raycaster.setFromCamera(mouse, camera);
const intersection = raycaster.intersectObject(mesh);
if (intersection.length > 0) {
const instanceId = intersection[0].instanceId;
mesh.setColorAt(instanceId, color.setHex(Math.random() * 0xffffff));
mesh.instanceColor.needsUpdate = true;
}
renderer.render(scene, camera);
}