Hi everyone,
I’m experimenting with interactive text elements and lightweight UI logic in a three.js scene and noticed frame drops once text updates become frequent. I’m trying to figure out whether this is more about inefficient text rendering, scene reflows, or general memory handling in WebGL.
I ran into similar concerns while thinking about how interactive projects like a language learning game manage frequent UI updates without hurting performance, which made me curious about best practices on the three.js side.
Are there recommended approaches for optimizing dynamic text, reducing redraw costs, or structuring scenes better when user interaction is text-heavy?