I used This code
function math(u,v){
let x=u+v,
y=0,
z=x*v;
return new THREE.Vector3(x,y.z)
}
var normalGeom = new THREE.ParametricGeometry(math,64,64)
var normalMat = new THREE.MeshBasicMaterial({color: 0xff0000 });
var normal = new THREE.Mesh(normalGeom, normalMat);
scene.add(normal);
got this