hofk
October 20, 2020, 4:01pm
9
You might find some suggestions in my addons. There shapes are also dynamically changed. I used self defined Geometry, indexed BufferGeometry and non-indexed BufferGeometry.
See
For the first time, I came across three.js in January 2016. Since September I have been working on this issue.
In three.js core elementary geometries are defined.
When designing my “Bumblebee Mara” I needed other shapes and produced them by deformation of sphere and cylinder. http://codepen.io/hofk/pen/eWdZMb
Additionally inspired by https://threejs.org/examples/js/ParametricGeometries.js ( @author zz85 <<< old link, no longer available, see revision 100)
I have programmed a three.js addo…
updated NOTE:
Modular bundling of multiple geometry definitions has some advantages, but also disadvantages if the overview and maintainability suffers.
Therefore I created newer geometry creations in extra files and collect them on Github at GitHub - hofk/threejsResources: Resources for three.js There are also extra posts about it here in the forum.
The THREEg addon is used to create special / extended geometries.
[20180208-2112-21658]
The addon generates non indexed BufferGeometries. Th…
Try it out
https://hofk.de/main/threejs/sandbox/