Orthogonal planes clipping each other


I have two planes, orthogonal to each other, one white and the other black.
They don’t intersect.

For some reason, from song angles, I can see the black one a bit even though the white one should be hiding it.

This happens both when their render order is the same, and when the white plane has render order 0 and black has render order 1

What can cause this?


The black plane is a Phong Material, and the white one is Basic Material.
Here’s another more clear shot of the situation.

Anybody has a clue?


This is probably related to floating point inaccuracies. Consider to merge the geometries so you have a single continuous/closed triangle surface.

1 Like

I should have realized that.
Thank you very much :slight_smile: