Hi guys,
is there a way to compute the OBB from a loaded gltf model ? I was looking at three.js/webgl_math_obb.html at 0c26bb4bb8220126447c8373154ac045588441de · mrdoob/three.js · GitHub but it is not exactly what I am trying to do, as the loaded model can come in any arbitrary orientation, plus the example “manually” rotates boxes and then calculates the respective OBB’s from them .
I am not sure if there is a way to compute the OOB from the loaded gltf’s BufferGeometry ?
Any tips would be great.
Thank you.