object: (required) The camera to be controlled. The camera must not be a child of another object, unless that object is the scene itself.
So by placing the camera into a Group, I probably break it. To me, this implies that OrbitControls and positioning the VR camera are mutually exclusive. Is there some workaround?
I haven’t come back to this project yet, but I’ve been thinking about solutions. Could I only put the camera in the group when entering VR mode? Or … could I have two cameras, one for 2D and one for 3D and switch between them?