Hello. I use OrbitControls for a 2D map. How can i rotate the camera by z-axis only.
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Um, I’m confused since OrbitControls
does not rotate around its z-axis at all.
Maybe you can help me. How can i rotate the camera along the axis Z using the mouse move event.
In other words you want to perform a roll like shown here?
Yes. But now I think that it will be more correct to rotate the scene. But I don’t understand how to link the movements of the mouse to the rotation of the scene
For example like so: https://jsfiddle.net/nxzr1d9a/2/
The idea is to use the event data to modulate mesh.rotation.z
:
mesh.rotation.z -= event.deltaY * speed;