OBJLoader and squares

hello to all, I want to know if anyone can help me with my problem I’m importing a model via objLoader with the function of parce and when I load it in the scene the squares of the model are seen in the way that appears in the image I’m not sure Why is this happening.

for the rendering, I’m using this example project that I found on GitHub


I’m afraid it’s not clear what you mean by that. Can you please explain in more detail the expected and actual result?

As you can see in the image the lines of the element are disorganized there are strange shapes where
there should be a square

As you can see in this other image, the polygons have the desired shape


Are you aware that WebGL does only render triangles (and not quads)? I think this is more an issue of how webgl-wireframes renders the wireframe.