Hi,
can I check if an Object3D is in front and fov of the camera, or behind (out of fov) of the camera?
Hi,
can I check if an Object3D is in front and fov of the camera, or behind (out of fov) of the camera?
Sounds like you want to perform a view frustum intersection test with the object’s bounding volume. This test (also known as view frustum culling) is performed by THREE.WebGLRenderer
. It’s best to study, how THREE.Frustum
is used in the renderer. After setting up the frustum, you can use Frustum.intersectsObject() in order to perform the intersection test.