New Webxr AR bug camera rotate 90 deg after few seconds of augmented reality

Last week my webXr augmebted reality seems have bug not related to my code:
After few seconds in AR mode, the camera seems turn left of 90°.
Tested on Android, Chrome and different smartphone.

Any suggestion to fix it?

Seems also other page has got the same problems:

https://immersive-web.github.io/webxr-samples/immersive-ar-session.html

Regards

Mauro

I can reproduce the issue. When starting the demo, the camera has a wrong orientation (the actual scene is on the left side). After a few seconds, the camera changes to the correct orientation and everything is in view. It is necessary to move the phone a bit around though.

Looks like a bug to me. It also seems the issue has not been reported at the Chromium bug tracker, yet.

https://bugs.chromium.org/p/chromium/issues/list?q=component%3ABlink>WebXR>AR

@MauroM Would you like to file an issue?

Thanks for your answear, i m going to fill the issue.
Another question: seems that i can’t add any child to webxr AR camera ( renderer.render( scene, camera ) ). Is it a bug or a knowed new rules for the webxr ?

Thanks again,

Regards

Mauro

Great! Do you mind sharing the link to the bug in this topic?

Do you mind showing with code what you are doing? What exactly does not work?

I can reproduce this issue as well. It seems to be getViewerPose() in the animation frame callback returning a rotated pose. Interestingly it doesn’t seem to be reproducible in Model-Viewer which I think uses the same code path…

Seems to be an ARCore bug - 1475680 - chromium - An open-source project to help move the web forward. - Monorail

1 Like

I found this bug only using android phones.
Everything works fine using Oculus browser
Works also fine using WebXRViewer on IPhone

Mauro