whats the best way to load texture using the mtl format for web and rn environment
The question is unclear.
If you’re trying to load 3d models in .OBJ+.MTL formal to view on the web, you can use THREE.OBJLoader and THREE.MTLLoader,
but the preferred format for web delivery is the GLTF format.
when i load the texture the mapping didnt not come correctly
texture.wrapS = texture.wrapT = THREE.RepeatWrapping