my personal 3d modeling project

i am basically a 2d/3d artist working with softwares likes of 3ds Max, Maya, Substance Painter, RizomUV, V-Ray, Photoshop, Illustrator, After Effects and so on.
few months ago i just started learning web development, mainly PHP/Laravel, JavaScript, HTML and CSS namely Tailwind.
i came across Three.js graphics library since i am 3d artist it got my attention and interest to try out to build my own section of personal website portfolio where i can showcase my 3d modeling to the world using Three.js library, i am new to the Three.js yet i saw there are so many great things that i can build with it.
so i would like to share my recent work done using Three.js on the link below.
3D Modeling/Models Personal Portfolio Porject

please do let me know if there is anything that i can improve and make it more user friendly attractive.

thank you so much for such a amazing powerful Javascript library.

V/R
Aziz Khan

2 Likes

Remarkable modelling and texturing with a lot of attention to details, also in (bump) texturing the rusty parts and the interior of various vehicles! :+1:

Sometimes a little bit too shiny for my taste.

The bike model is suffering from various “flipped” faces, for instance around the front and rear fender, license plate and spare wheel hub. The affected faces are visible from one side, and invisible when looked at from the other side. Probably an export/conversion issue.

I would like to see an “animation stopped” mode, to be better able to explore certain details.

1 Like

thank you Sir,
yeah i have noticed now, i will fix it, probably it is because of the flipped normals when converting to .glb format, also will stop the rotation animation, thank you for the input much appreciated.