MultiRenderTarget 2 XR

Looking for any ideas on how to get extra antialiasing in XR / VR
MultiRenderTarget gives best results and I hope it should be really fine, but as I know there is no way to use MultiRenderTarget at screen without EffectsComposer - that one does not supported by XR.

Hope there is any solution to MultiRenderTarget → XR
Or mb some ideas may help. It’s ok if that will not be easy, but cant believe that imposible.

You mean WebGLMultisampleRenderTarget, right? MultiRenderTarget does not exist.

In any event, this PR might be interesting for you:

yes, of course WebGLMultisampleRenderTarget.
thank you!