Multiple outputs in GPUComputationRenderer

Is it possible to output multiple textures in just one shader program?
I read layout qualifier but don’t know how to apply it in GPUComputationRenderer.
I wanna do like this if it is possible…

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Here live example:

MRT was implemented just recently (by adding WebGLMultipleRenderTargets) but GPUComputationRenderer does not support it yet.


ok… :sob: :sob: :sob: :sob: :sob:

hi @Mugen87, do you know if this is still this case? I had a quick scan of changelogs but couldnt see anything

No updates so far, sorry.

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Thanks, really appreciate all your work here.