Is it possible to output multiple textures in just one shader program? I read layout qualifier but don’t know how to apply it in GPUComputationRenderer. I wanna do like this if it is possible…
Here live example: https://jsfiddle.net/bemuse/r24obezw/51/
MRT was implemented just recently (by adding WebGLMultipleRenderTargets) but GPUComputationRenderer does not support it yet.
GPUComputationRenderer
ok…
hi @Mugen87, do you know if this is still this case? I had a quick scan of changelogs but couldnt see anything
No updates so far, sorry.
Thanks, really appreciate all your work here.