Hi, my 3d configurator is almost finished but I’m stuck by the maximum effects in an EffectPass : I have 25 GodRays Effect but it looks like the maximum is 15.
The console shows this error :
THREE.WebGLProgram: shader error: 0 gl.VALIDATE_STATUS false gl.getProgramInfoLog FRAGMENT shader texture image units count exceeds MAX_TEXTURE_IMAGE_UNITS(16)
I tried using a 2nd EffectPass in a 2nd Composer but it only renders one composer, and it’s very laggy.
Here is a codepen of my work :
My method may be wrong ? Is it possible to use 1 godrays for more than 1 object ?