Guys, how would one go about moving (positions) only the desired meshes in an array together?
Let’s say I had 12 meshes in an array called things, and I wanted to move things and have all the following things in the array (things thru things) move with it… What would be the simplest and most efficient way to do this? (x and z only in this case - y is always constant) This isn’t the only scenario, and ultimately whichever ones I wanted (odds, etc) would be moving with the leader, keeping all of them at their original constant distance from the leader, both x and z. I do hope that makes sense. I should probably point out that I already have all of the things in a group.
If only we could temporarily attach objects to a group or null object, and then detach them at will, this would be a no-brainer…
Please advise. Thanks guys!
EDIT: D’oh!.. I finally stumbled upon THREE.SceneUtils.attach and THREE.SceneUtils.detach… I’ll report back if I can’t get this to do exactly what I want… hopefully I am g-t-g.