I am using Fullik Library to create a mathematically based skeleton and move it. Fullik renders nothing, just gives me the math. Now that the math is correct, I need to visualize it.
On the other hand, I have a skinned mesh that has a “real” Threejs skeleton and bones and that I need to move given the math from Fullik.
Given that I know the rotation and position of each of the bones of the Fullik skeleton,
how can I make the skinned mesh skeleton move exactly like the Fullik Skeleton?
In other words, how can I dynamically move bones of a skinned mesh so that they have exactly the same rotation and position of another object?