this is quite easy to do: Baked AO - CodeSandbox
the code:
obj.rotation.y = THREE.MathUtils.lerp(obj.rotation.y, (mouse.x * Math.PI) / 10, 0.1)
obj.rotation.x = THREE.MathUtils.lerp(obj.rotation.x, (mouse.y * Math.PI) / 10, 0.1)
this is quite easy to do: Baked AO - CodeSandbox
the code:
obj.rotation.y = THREE.MathUtils.lerp(obj.rotation.y, (mouse.x * Math.PI) / 10, 0.1)
obj.rotation.x = THREE.MathUtils.lerp(obj.rotation.x, (mouse.y * Math.PI) / 10, 0.1)