I would like to model mouldings for picture frame in 3d, and got pretty excited about the ExtrudeGeometry feature.
Using it would allow me to simply model the profile once and create the 3d moulding by extruding the profile.
Here are what profiles could look like:
Now to model the full frame (made up of four intersecting mouldings) seems like I can go multiple ways:
- Extrude along a rectangular path (which sounds like it’s not so easy.)
- Make 4 of those meshes, size and position them in an Object3d, then texture them probably using DecalGeometry.
The tricky thing is that the intersecting corners should reflect the actual intersection like so:
Seems to me like I have no choice but to slice each ends of meshes at a 45 degree angle to obtain the best result.
What is the best way to achieve that?