On my OpenGL app I can quite setup a light with ambient, diffuse and specular colours. So I can turn off the specular just using a black specular light color.
How can I do the same on Three.js ?
I am used to put on the scene one light only casting specular and some other smaller lights with no specular (black color) just to balance the lighting/shading of the scene.
I have experienced that a model with many specular points on the surfaces looks confusing. I hope I can reproduce this scene on Three.js. Any clue?