I am currently working on a project which requires the edges of the meshes to have fat lines. To achieve this, I was using wireframeGeometry2 and passing the mesh geometry which logically renders all the edges as fat lines. As I only need the edges, I am trying to push the edgesGeometry from the mesh geometry to wireframeGeometry2 which works perfectly… almost.
My issue is that for each of the meshes it always misses one edge in rendering as seen below
Has anyone experienced this issue before?