Let’s start with this one: three.js webgl - buffergeometry
It renders 160.000 triangles with a single draw call (you can evaluate WebGLRenderer.info.render
in order to see these stats). It runs smoothly at 60 FPS on my five year old iMac.
This third party octree implementation is not used in any of the official three.js examples (three.js examples). So when you do a benchmark with them, forget any relations to octrees^^.