Hi, I’m currently having some export problems with this model on its texture and animations. Donut copyright Jun Wang.
What’s the easiest way to have a texture show glossiness in Blender and .gltf? So far I’ve tried all kinds of combination of material/texture properties in Blender, still not able to get the glossy result (although it worked once and I lost my memory). This article shows how to separate the textures in channels, but if I have completed a texture already, it would add extra effort on this. So what am I missing here.
How to export .gltf with multiple actions? I’ve tried these exporters blow:
a. gltfBlenderExporter , BlenderGltf only export 1 action. When push down the actions, mesh will be distorted after export, and one animation will be missing.
b. GltfBlenderIO is unable to export.
Not sure if it’s because my Ctrl bone and Deforming bone are different in this case, if so, is my only option to bake the animations to the deforming bones in order for a proper export?
If you’re unable to export from glTF-Blender-IO, or the exported animation looks different from the original, you’ll need to file a bug on the exporter. There are some known issues being worked on for skinning, but more bug reports are helpful.