Hello, I’m working on game using this model
https://notwise.b-cdn.net/models/Owl_Gold.glb
But it shows like this in the scene.
Here is my code which is could be reason of issue…
// Renderer
this._renderer = SceneSetup.renderer({ antialias: true, alpha: true });
this._renderer.setSize(aspectWidth, aspectHeight);
this._renderer.setPixelRatio(window.devicePixelRatio);
(this._renderer as any).outputEncoding = RENDERER_PROPS.outputEncoding;
this._renderer.toneMapping = RENDERER_PROPS.toneMapping;
this._renderer.toneMappingExposure = 1;
// Lights
export const HemiLight = () => {
const hemiLight = new THREE.HemisphereLight(0xffffff, 0x437e49, 2);
hemiLight.color.setHex(0xffffff);
hemiLight.groundColor.setHex(0xffffff);
return hemiLight;
};
export const SpotLight = () => {
const spotLight = new THREE.SpotLight(0xffffff, 130);
spotLight.position.set(10, 50, 20);
spotLight.angle = Math.PI / 5;
spotLight.penumbra = 1;
spotLight.decay = 1;
spotLight.distance = 150;
spotLight.castShadow = false;
spotLight.shadow.mapSize.width = 512;
spotLight.shadow.mapSize.height = 512;
spotLight.shadow.camera.near = 10;
spotLight.shadow.camera.far = 200;
spotLight.shadow.bias = -0.001;
spotLight.shadow.focus = 1;
return spotLight;
};
I just use GLTF loader for model loading.
import { GLTFLoader } from “three/examples/jsm/loaders/GLTFLoader.js”;
Please get me some idea.