Hi guys,
I am currently trying to achieve this scene logic:
So having MeshTransmission Material in center of the scene, creating some “blurry” effect with the text and red plane behind the transmission mesh.
With Three (r3f) and the MeshTransmissionMaterial currently got this behaviour:
Why the green plane is “reflected” one the mesh transmission material ? And does somebody know how to prevent that ?
Here the current sandbox