MeshStandardMaterial not receiving PointLight

Hi guys, I’m trying to make a Group composed of 4 Meshes that have all have MeshStandardMaterial as material. I want them to reflect a very bright red light. The Mesh is just receiving the light on some parts’ of it, the handler and the interior of the Mesh geometries. What could be causing this or what could I be missing? (edited)

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Depending on the material configuration, PBR materials might not reflect direct light very noticeably. Make sure to set roughness to 1 and metalness to 0. Escpecially if you use no form of environmental lighting like an environment map.