Merge textGeometries into single mesh

Is it possible to merge textGeometries with one material into single mesh?

I found that I can merge these different textGeometries with mergeBufferGeometries, but I couldn’t offset each geometry in the vertex shader.

 const offsets=new Float32Array([10,10])
 geoRef.current.geometry.setAttribute('offset',new THREE.BufferAttribute(offsets,1,false))