I am trying to merge 2 TextGeometries, which I believe use ExtrudeGeometries behind the scenes. Can ExtrudeGeometries be merged into one mesh (like BufferedGeometries can) in order to reduce draw calls?
Personally, I always use BufferGeometries, which allows you to use BufferGeometryUtils.mergeBufferGeometries
Could you use THREE.TextBufferGeometry instead of TextGeometry ?
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