plane is too easy, here’s a box Using render texture through decals (forked) - CodeSandbox
for a plane you just need this:
<mesh>
<planeGeometry />
<meshStandardMaterial>
<RenderTexture attach="map">...
plane is too easy, here’s a box Using render texture through decals (forked) - CodeSandbox
for a plane you just need this:
<mesh>
<planeGeometry />
<meshStandardMaterial>
<RenderTexture attach="map">...