Hi guys!
Need some help… How to make a transparent cylinder with text on it?
I need to make the background visible through the letters
Link:
Any help would be greatly appreciated!
Thanks!
Hi guys!
Need some help… How to make a transparent cylinder with text on it?
I need to make the background visible through the letters
Link:
Any help would be greatly appreciated!
Thanks!
Font with transparent background but how to create scene with transparent background ?
I need to make ff00ff transparent
Try it like so:
The idea is to implement the shader like so:
gl_FragColor = texture2D(uTexture, uv);
So you don’t set the alpha value always to 1
. You then just set the transparent
property of your material to true
.
Did something like that, but something is clearly wrong. Global transparency is changing, but I need to remove only pink background and leave text with opacity 1 …
When i use png map and MeshBasicMaterial i play with alphaTest, but this time should be another way…
Thank you!
Some one bug over letter E
You can solve this by setting depthWrite
to false
for your shader material.