Hi guys!
Need some help… How to make a transparent cylinder with text on it?
I need to make the background visible through the letters
Link:
Any help would be greatly appreciated!
Thanks!
Hi guys!
Need some help… How to make a transparent cylinder with text on it?
I need to make the background visible through the letters
Link:
Any help would be greatly appreciated!
Thanks!
Font with transparent background but how to create scene with transparent background ?
I need to make ff00ff transparent
Try it like so:
The idea is to implement the shader like so:
gl_FragColor = texture2D(uTexture, uv);
So you don’t set the alpha value always to 1. You then just set the transparent property of your material to true.
Did something like that, but something is clearly wrong. Global transparency is changing, but I need to remove only pink background and leave text with opacity 1 …
When i use png map and MeshBasicMaterial i play with alphaTest, but this time should be another way…
Thank you!

Some one bug over letter E
You can solve this by setting depthWrite to false for your shader material.