My startup is looking for a Three.js rockstar to help with some complex technical challenges.
We need to render 10s of millions of points performantly, similar to Potree and CesiumJS. You should be comfortable with:
- Level Of Detail based rendering using appropriate data structures eg Octrees.
- Frustum and Distance Culling.
- Shader Optimisation.
There’s potential for a full-time position but our preference would be you prove yourself on this task first. We’re London based but you can work from anywhere.
To apply send a message to jamesishiring7@gmail.com and include the following:
- Your location.
- Years of Three.js experience.
- Hourly/day rate (a range is fine at this stage).
- LinkedIn (or similar).
- Briefly outline a technically complex project you worked on with Three.js.