I am trying to use the async loader to load a list of glb models in my scene but I cannot find a way to get the percentage of loading . I can read only the loaded bytes, while the total is always equal to zero
const loader = new GLTFLoader();
const [scenedata] = await Promise.all([
loader.loadAsync(model, (e) => console.log("Loading", e.loaded)),
any ideas how to get the percentage ?