Hello
I try to load GLB (rigged model) + GLB (separate animation file)
Bones tree of GLB model = Bones tree of animation file.
I know there is a working example of this. but the problem happens below.
Locations of model bones, do not match location of animation bones. ( like the animation is for Adult man, but the rigged model is young teen, scale/location of nodes are different)
I hope this is clear.
Any solution for this ?
Here is the rigged model:
casual-f-0010.fbx
Here is the animation file:
IC530E020ENU0301A00A_Groove.fbx
Here is my code:
working tests
I’m happy to pay for someone if there is a solid solution. So i can load different models scales/sizes with the same animation file. There should be a process to match model with animation without Stretching model or breaking the animation.
Thanks for your time!