I am drawing outlined boxes with line segments and have a problem where the lines (at certain camera angles and distance) bleed through the surface of another block.
I thought it was a depth buffer precision problem at first, but changing the near/far clipping planes have not helped so far.
The lines are always rendered 1px wide so maybe it is a z-fighting issue but I don’t know how to go about it in this case.
Does anyone know how to avoid this? (without changing the relative scale of the blocks)
Is there a better way to draw the lines?