Light and framerate

Ouch. Lights have a cost. WebGLRenderer has a limit. WebGPURenderer may help speed it up, but not sure if Three has it yet.

Also it depends. Are you enabling shadows? That’s more cost.

See here for ideas:

You’re best bet for lowest effort is redoing the asset with much less than 72 lights.

You can also “bake the lights” into the texture if the lights will not change dynamically in realtime.

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