latheBufferGeometry face normals, seam issues

Terribly sorry. I meant meshNODEmaterial I created it in Blender, its essentially an outline material using edge emission, which is a property of a GLTF object is import just to hold the material to input into your shader.

Trying to get the same-ish type of effect as shared here in Omar’s outline pass…
Link - How to render full outlines as a post process - tutorial - #13 by Omar_Shehata