.ktx texture loading with useLoader (r3f)

I’m actually not certain if it is a loading issue or they’re dropping frames. I’m not sure how I would test that. I remember once a couple of the images loaded on my phone after I had been on the page for a while, but I’m not sure if that means that it’s a loading problem. Upon checking the chrome performance tab on desktop, it seems that the program has to decode all of the .ktx2 images and it’s happening after the site has “loaded” and the user can enter the site. All the dark green squares at the bottom are labeled as “Image Decode”. I’m not sure how this would hurt mobile performance though, I don’t know enough about how it all works yet.

Texture.format: 37492, on desktop it’s 36492, I’m looking up what this means.

This part is interesting I didn’t think about this. My current workaround is to upload a .txt with the original dimensions, and then read from those files later