It appears renderer.outputEncoding has no effect in VR

I’ve noticed my scene is darker in VR


After some trial and error it appears that my setting of renderer.outputEncoding = sRGBEncoding; to get the GLTF models to look correct, has no effect in VR so they go back to being too dark again.

Is there a correct solution here or should I avoid using that and fake it with an ambient light or tone mapping exposure or something?

There is actually in issue in r135 that should be fixed with the next release. Here is the respective PR:

If you need the fix now, you can try it with one of the dev builds.

1 Like

thank you so much! I can live with it for now and will update with r136.