I am getting issue with the shadows here i am using custom buffer geometry with MeshStandardMaterial.
Here when i am enabling the receiveshadow means
mesh.receiveShadow = true
Than i am getting blurry black shades on my plates even there is no objects near to it
Here if we see the plates so they have proper shadows on the ground but there as shadows on themselve too that i dont want because no object is new to them. Also if the objects are near i want the shadow like i have on the ground on this plate
Please can anyone tell me the reason and even my other objects (plates are not receiving shadows properly)
@Fluqz and @Bossie thank you so much for the valuable solution. Fluqz yes i already tried these setting an it help me in getting the proper shadows but that black effect on the table goes away when i applied the emmensive property on the material.