If there is such a way, is it possible to return the normal of the object surface at the intersection point?
Thanks.
What do you mean by “arbitrary geometry”?
When you raycast and get a hit between a ray and an object, you receive several values - see docs. One of them is hit.face
, which has a .normal
property.
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As an example: Wrong normal with raycaster
I meant mesh or object of arbitrary shape. Thanks.
The example is inspiring, thank you prisoner849.
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