Is it possible to use HDR cubemap as scene background?

Hello. I’d like to ask if anyone tried to use hdr cubemap as a scene background. When I set loaded map as background it is very low quality (pixelated, strange colors). It does not react for a exposure changes as well.

Thank you for help in advance.

It’s a static image, what do you expect? You’ll have to change it to get the right type of dynamics at runtime

We have not implemented this yet. Do you mind opening a Issue on Github as a Feature Request?

@mrdoob - thank you. I’ve added Feature request: https://github.com/mrdoob/three.js/issues/11124

@TheCodeCrafter - I though it should look like this one: https://threejs.org/examples/#webgl_materials_texture_hdr

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