I have a GLB file that I exported from Blender and have it imported into my ThreeJS scene. I have the GLB using a ShaderMaterial.
I would like to select a subset of points within the vertex.glsl that have a y position above a certain value (those in the box) so that I could have them animate in response to an event (load, click, unmount, etc).
Does anyone know of reference material, or strategies that show a way to select the subset?