Is it possible to reduce memory consumption with new glTF format?

Could you say what numbers you’re seeing more specifically? Unless you have directly chosen to compress the model, there is no decompression. Compression will decrease file size but increase both loading time and memory usage… So I’m not quite sure which thing are trying to improve.

Just to pick the first example at hand, here’s the Samba Dancing.fbx file in the three.js examples folder:

file filesize parse time
FBX 3.7 MB 900ms
glTF 2.8 MB 50ms
glTF + Draco 600 KB 750ms

In all three cases the model loads and animates correctly. I have not included file download in the measurement of parsing time.