I want to know if it is possible to set a sprite flat on it’s x-axis in the same position as a plain, or a “floor” in a scene, and still have it rotate only on the y-axis so that it always faces the camera? Not sure I’m explaining this correctly, so I’ve added a few images that help illustrate my question.
The map can be set at an angle, but I’m showing this from directly above, with no angle so that all names show flat on the map.
As the map is rotated, the names stay in the same orientation.
I’d be using OrthoControls, so no matter where the camera is moved to, the sprites will always appear right side up. If this can’t be done using Sprites, is there any other way it can be done in three.js?
Thanks for your help.