Is it possible to have a delay at the end of each loop in Animation Action?

I want to have a delay at the end of each animation loop. And after the delay again the animation loop will start again. Is it possible?

you’re probably better off having a counter that just skips frames when needed.

You can make use of the “finished” event listener of the three Animation mixer

//reset and play clip again after timeout 

Otherwise you can create logic using the isRunning method on a particular action, if false set a timeout reset clip and play from the beginning again…

Thank you all for the reply. Actually, I had to create timeline where user can import any number of animation with any number of repetition with delay in between, so that is very complex thing. So I handled this differently.