I want to have a delay at the end of each animation loop. And after the delay again the animation loop will start again. Is it possible?
you’re probably better off having a counter that just skips frames when needed.
You can make use of the “finished” event listener of the three Animation mixer
mixer.addEventListener('finished',function(){
//reset and play clip again after timeout
})
Otherwise you can create logic using the isRunning
method on a particular action, if false set a timeout reset clip and play from the beginning again…
Thank you all for the reply. Actually, I had to create timeline where user can import any number of animation with any number of repetition with delay in between, so that is very complex thing. So I handled this differently.