I have a character with “running” and “walking” animations. When enabled, each one loops infinitely. When I slow the time scale down on either one, I can see that the first and last frames are being repeated, which causes a very slight visual “pause” between loops of the animation. Is there a simple way to skip the first or last frame in this type of scenario?
Can you use crossFadeFrom / crossFaceTo when the source and destination actions are the same one?
let’s say you wanna change action1 to action2 …
Edit: Sorry I misunderstood your question. I don’t know this will work out. You may try it though.
Having the exact same problem here!
After investigating a bit, I found that my animation started and ended with the same positions (first and last frames were identical).
Therefore I thought that removing the last frame would help make a smooth loop, but unfortunately, it looks like the mecanism does not “fill in” the action between the last frame and the first frame of the next loop, so i was still getting a jerky “leap” between each iteration.
Have you found any solution on your end ?
I’m still looking for a solution. Thanks for experimenting with “skip last frame”. Maybe there’s a way to speed up the animation just for one or two frames?