I’m working on a mini-editor that reads game files and creates a GUI where users can change objects attributes, export, import, etc, etc
I thought, it would be a good idea to create a scene that users can click on vertices and info about that vertex.
I accomplished this by using THREE.Points() to mark vertices. It works great but there is the issue with clipping.
To counter this, tried scaling the points geometry, but it looked out of place.
I also tried disabling depthTest, but now the hidden point are visible.
Codes For Working Example x3d_vex.html (118.9 KB)