I have a special case and I am trying to find a workaround. I am doing a 3d rich media banner game and the system only allows file types HTML, JS, CSS, JPG, JPEG, GIF, PNG, and SVG. I am able to change gltf to js files and everything seems happy however, it will not load the .bin file if I change that file extension.
I was thinking a workaround could be using the GLB file instead since it has everything together in 1 file instead of split out, the issue here is when I rename the GLB to js, it doesn’t know it was a GLB file. Is there a way to trick the GLTFLoader that my js file is really a GLB file?