Is it common to use 3D Primitives?

Depending on the application, you can mix the methods. There is no reason to strictly separate them.

I myself am interested in procedural creation of shapes. Therefore, I focus on more complicated shapes based on self-created BufferGeometry.

But many things are also better done with a tool like Blender.

Just compare.


Showrooms easy to generate from data of a construction drawing or dimensional sketch.

Construction of frames with contour/profile

Curved2Geometry - a twofold curved geometry

Inner Geometry (Triangulation)

ProfiledContourGeometry MultiMaterial

Modify indexed BufferGeometry (mouse or input)

and others.


See the Resources category here, also many examples from other authors.

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